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PlacementGraph™
Gaming context

How do brands plan video game advertising on game coverage?

Part of Contextual targeting

A person reading a magazine in a quiet, book-lined lounge.

The short answer

Video game advertising on the open web means placing ads beside game news, reviews, guides and esports coverage. Planners pick coverage types that suit the product, read each game's ESRB rating and content descriptors as flags for review, and keep real money gambling, casino style games and loot box coverage on a separate line with its own decision.

Key takeaways

  • Game news, reviews, guides, hardware and esports coverage serve different reader moments, so choose formats before sites.
  • An ESRB rating describes the game, not the article about it, so it flags a page for review instead of deciding it.
  • ESRB separates Real Gambling, Simulated Gambling and random item purchases, and a plan can give each its own rule.
  • Gambling sits in several IAB Content Taxonomy 3.1 branches, so a gambling line lists each of them.

Which video game content suits brands outside gaming?

Game coverage on the open web falls into a few formats, and each gives a brand outside gaming a different reason to be there. A snack, telecom, furniture or banking brand is not selling games, so the question is which reader moment matches the product. A reader comparing graphics cards is shopping. A reader stuck on a puzzle is focused on one task. A reader following a tournament bracket is a fan.

Game coverage formats on websites, with a strength and a weakness for each (a planning frame, not a platform category)
FormatReader momentStrength for a brand outside gamingWeakness to plan around
Game newsKeeping up with releases and studiosFresh pages and broad reach inside the topicLayoff, lawsuit and controversy stories sit beside release news
ReviewsDeciding whether to buy a game or a deviceA comparing mindset that suits electronics and financeReviews of Mature 17+ games describe violence in detail
Guides and walkthroughsSolving a level or finishing a questLong, attentive sessions on one taskThin, templated guide pages repeated across domains
Hardware and setupChoosing a console, PC part, chair or headsetClose fit for home, electronics and connectivity productsPages built around shopping links read as stores
Esports coverageFollowing teams, players and resultsFan loyalty and event momentsBetting previews and odds widgets beside match reports

Choose formats first; one site can carry all five. Google's placement documentation (opens in a new tab) says a placement "can be a website or a specific page on a site", so a plan can name a guide section instead of a whole domain where the platform allows it. Building the topic list itself is covered on the contextual topic list page.

How do ESRB ratings inform placement choices?

The Entertainment Software Rating Board gives a rated game a rating category, content descriptors and interactive elements. The ESRB ratings guide (opens in a new tab) defines the categories from E (Everyone), "generally suitable for all ages", to AO (Adults Only 18+), which "May include prolonged scenes of intense violence, graphic sexual content and/or gambling with real currency."

ESRB rating categories in the ESRB's words, with a planning use for each (checked October 2026)
RatingESRB descriptionPlanning use for an article about the game
E (Everyone)"Content is generally suitable for all ages"Default include for family and household brands, subject to the page check
E10+ (Everyone 10+)"Content is generally suitable for ages 10 and up"Include, and note that the readership can be young
T (Teen)"generally suitable for ages 13 and up"; may contain violence, crude humor, "minimal blood, simulated gambling"Include for brands that accept teen readers; check for simulated gambling
M (Mature 17+)"generally suitable for ages 17 and up"; may contain "intense violence, blood and gore, sexual content and/or strong language"Review by hand; the client decides per game or per format
AO (Adults Only 18+)"Content suitable only for adults ages 18 and up"Leave out for brands outside adult categories

How do you separate game coverage from gambling content?

Start with the ESRB descriptors. Real Gambling means "Player can gamble, including betting or wagering real cash or currency." Simulated Gambling means "Player can gamble without betting or wagering real cash or currency." In-Game Purchases (Includes Random Items) marks offers where "the player doesn't know prior to purchase the specific digital goods or premiums they will be receiving (e.g., loot boxes, item packs, mystery awards)."

Definition

Loot box
A paid in-game offer of randomized digital items, where the player learns which item arrives only after paying. ESRB marks it with the In-Game Purchases (Includes Random Items) element.

Loot boxes are not gambling under the ESRB descriptors, but they carry their own scrutiny. The FTC's loot box workshop staff perspective (opens in a new tab) (August 2020) says they drew attention "due to concerns that they promote compulsive or gambling-like behavior or use predatory tactics to encourage addictive consumer spending, particularly in children." Family brands can treat odds guides as a separate decision.

Then check where gambling lives in the platform's taxonomy. In IAB Tech Lab Content Taxonomy 3.1 (opens in a new tab), gambling appears in several branches, so a line built only from video gaming misses the rest. Fantasy sports and lottery pages are covered on the gambling content page.

Where gambling and adjacent topics sit in IAB Content Taxonomy 3.1 (our reading of the 3.1 TSV file, October 2026)
CategoryIDParent branchPlan line
Casino and Gambling Video GamesZJG29SVideo Gaming, Video Game GenresGambling line, apart from game coverage
Casinos & Gambling181AttractionsGambling line
Poker and Professional Gambling524SportsGambling line
Fantasy Sports508SportsClient decision, check for betting links
Adult Video GamesMQ2XMLVideo Gaming, Video Game GenresLeave out for brands outside adult categories
eSports682Video GamingIts own esports line

Three checks that keep gambling off a game coverage line

  1. Open the page, not the section front. Look for odds widgets, casino or sportsbook promo codes and affiliate links to gambling operators.
  2. Check the site's navigation. A betting tips section is excluded by URL, or the whole site moves to the gambling line.
  3. Map the gambling categories in the taxonomy table. Put each on the exclusion or review list, not only the video gaming genre.

What suitability issues come with mature rated games?

Mature rated games raise three separate questions. The first is violence: ESRB's M description names "intense violence, blood and gore", and screenshots and trailers embedded in reviews carry that imagery onto the page. The second is sexual content and strong language. The third is other people: the Users Interact element "Indicates possible exposure to unfiltered/uncensored user-generated content", and comment threads under articles behave the same way, as the user generated content page explains.

A tolerance ladder for mature game coverage on websites
A tolerance ladder for mature game coverage on websitesAn agency planning scale for article pages; the client sets where its own line falls. 1. Leave out: AO games, real money gambling pages. 2. Client decision: Gore heavy galleries and trailers. 3. Review by hand: Text reviews of M rated games. 4. Include: E to T coverage after a page checkMORE RESTRICTIVELeave outAO games, real money gambling pagesClient decisionGore heavy galleries and trailersReview by handText reviews of M rated gamesIncludeE to T coverage after a page checkMORE PERMISSIVE
A tolerance ladder for mature game coverage on websitesAn agency planning scale for article pages; the client sets where its own line falls. 1. Leave out: AO games, real money gambling pages. 2. Client decision: Gore heavy galleries and trailers. 3. Review by hand: Text reviews of M rated games. 4. Include: E to T coverage after a page checkMORE RESTRICTIVELeave outAO games, real money gambling pagesClient decisionGore heavy galleries and trailersReview by handText reviews of M rated gamesIncludeE to T coverage after a page checkMORE PERMISSIVE
An agency planning scale for article pages; the client sets where its own line falls.

Platform controls cover only part of this. Display & Video 360 lists Games (fighting) and Games (mature) among its excluded content themes (opens in a new tab), which "apply to YouTube, Demand Gen, and Google Video Partner inventory" (checked October 2026). They are not an open web site filter, so a website plan still needs its own page review. YouTube channel planning is on the gaming YouTube channels page.

How should game coverage read by teens be handled?

Coverage of E10+ and T rated titles is written about games rated for young players. In the United States, COPPA, as the FTC describes it (opens in a new tab), applies to operators of websites or online services directed to children under 13, and to operators of other sites or services with actual knowledge that they collect personal information from a child under 13. In Canada, the Privacy Commissioner launched its Children's Privacy Code (opens in a new tab) on October 20, 2026, covering children under 18.

The Code states: "Organizations should avoid profiling children for marketing purposes." It also says organizations should not "infer characteristics from children's digital activities that can be used to target them commercially." Choosing pages by subject, with no data about the reader, fits that direction. Age restricted products such as alcohol stay off coverage of games rated for younger players. More detail is on the COPPA and programmatic page.

How do esports sites differ from game news sites?

Esports coverage is closer to sports journalism than to game journalism. Its pages follow teams, rosters, schedules and results, tied to the calendar of tournaments and seasons. Game news follows release dates, patches and studio announcements. The IAB taxonomy reflects the split: eSports (682) is its own category under Video Gaming, apart from the genres that reviews map to.

Esports coverage and game news coverage, side by side for planning
QuestionEsports coverageGame news coverage
What the page is aboutTeams, players, matches and standingsGames, studios, releases and updates
When readers arriveAround tournaments and match daysAround release dates, showcases and patches
Creative that fitsFan, team and event themesProduct, launch and seasonal themes
Suitability checkBetting previews, odds widgets and gambling promo codesControversy stories and mature release coverage

Plan esports as its own line with its own flight dates, since one gaming line blends two calendars and two suitability profiles. Event timing follows the moment marketing method.

What does a game coverage plan look like on a real brief?

Fictional example

A meat snack maker plans game coverage in Alabama

A fictional Birmingham maker of beef sticks and meat snacks wants display ads in Alabama, mainly Birmingham, Huntsville and Mobile, beside content for adults who play long games at home. The brief asks for guides and reviews of role playing, strategy and sports games, plus hardware setup articles. It excludes real money gambling, casino style games and loot box coverage, and asks for a small separate esports line.

A guide site for long role playing games matches the brief. A broad gaming portal carries a betting tips section, so the planner names its guides and reviews sections as placements and leaves the betting section out. Reviews of M rated games go to the client, who accepts text reviews but declines gore heavy galleries.

The esports line holds two tournament sites whose match reports show no odds widgets or promo codes. A deal site built on shopping links is set aside as a store. Each listed site carries a one line reason and the date it was read.

How does PlacementGraph read game coverage for a brief?

Frequently asked questions

Do game publishers' own websites count as advertising inventory?

A studio or publisher site that promotes its own games is a brand site, not an editorial publisher, even when it posts news and patch notes. It belongs on a list of advertisers, not placements. The independent outlets that review that studio's games are the publishers to plan.

Is a site about tabletop or board games part of video game coverage?

No. IAB Content Taxonomy 3.1 puts board games, card games and roleplaying games under Hobbies & Interests, Games and Puzzles (IDs 270, 271 and 272), apart from Video Gaming. They suit some of the same brands, so a plan can add them as a separate line with its own topic description.

Should a brand avoid guides for games with loot boxes?

Not by default. A guide to a game with random item purchases can be about quests or builds and say nothing about spending. The rule can target pages whose subject is the purchase itself, such as odds explainers, while ordinary guides stay on the main line.

Does a Rating Pending game make preview coverage unsuitable?

No. ESRB says RP means "Not yet assigned a final ESRB rating" and appears in marketing for games expected to carry one. Preview pages can be read like any other article. A brand with a strict line can wait for the final rating before keeping previews of a mature series on the plan.

Sources

  1. Ratings guide (opens in a new tab)Entertainment Software Rating Board (ESRB)
  2. Staff Perspective Paper on Loot Box Workshop (opens in a new tab)US Federal Trade Commission, August 2020
  3. Content Taxonomy (opens in a new tab)IAB Tech Lab
  4. Content Taxonomy 3.1 (TSV file) (opens in a new tab)IAB Tech Lab, GitHub
  5. Excluded content themes (opens in a new tab)Display & Video 360 Help
  6. About placement targeting (opens in a new tab)Google Ads Help
  7. Children's Online Privacy Protection Rule (COPPA) (opens in a new tab)US Federal Trade Commission
  8. Children's Privacy Code (opens in a new tab)Office of the Privacy Commissioner of Canada, October 20, 2026

Researched and written by PlacementGraph Research. Read how we research, source and update these pages. Corrections: diana@placementgraph.com.

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